
🎮 Gaming
Multiplayer backends, matchmaking, leaderboards and global game servers. Open any template to see the finished diagram, then use it as the starting point for your own in the Studio.
11 templates
The backend for an online multiplayer game: player accounts, matchmaking, dedicated game servers, leaderboards and in-game purchases.
How a player gets into a match: joining the queue, skill-based matching, server allocation and connecting to the game server.
The states of an online match on a game server: lobby, loading, in progress, pauses, reconnects and results.
How match results turn into leaderboards and rankings: result events, anti-cheat checks, rating updates and cached leaderboards.
How an online game runs servers close to players worldwide: regional fleets, a global matchmaker, and central account and store services.
How an in-game purchase is completed safely: store purchase, receipt validation on the server, granting items and handling refunds.
Tables for an online game: players, characters, items, inventories, currencies, purchases and match history.
How a game team runs a limited-time in-game event: design, remote config, staged rollout, monitoring and rewards.
How a game detects and handles cheating: client checks, server-side validation, review and bans.
Where a free-to-play mobile game's revenue comes from and where it goes: app stores, marketing, servers, team and profit.
A roadmap for launching a mobile game: prototype, production, soft launch in test markets, global launch and live ops.
More Gaming templates are being added regularly.