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🎮 Gaming · Flowchart

In-App Purchase Flow

How an in-game purchase is completed safely: store purchase, receipt validation on the server, granting items and handling refunds.

More Gaming templates

Drawing diagram…

What this diagram shows

  • The game never trusts the client alone; receipts are validated server-side
  • Items are granted only once per receipt
  • Refunds from the store remove the item

Prompt used

In-app purchase flowchart: the player taps a bundle, the game client starts the purchase with the platform store (App Store / Google Play), the store handles payment and returns a receipt, the client sends the receipt to the game backend, which validates it with the store's server API and checks it wasn't used before. Valid receipts grant items to the inventory and the purchase is acknowledged; invalid ones are rejected. Store refund notifications revoke the items.

Mermaid code
flowchart TD
  A[Player taps bundle] --> B[Client starts store purchase]
  B --> C[Store handles payment]
  C -->|Cancelled| X[No change]
  C -->|Paid| D[Client sends receipt to backend]
  D --> E[Validate with store server API]
  E --> F{Valid and not used before?}
  F -->|No| G[Reject, log possible fraud]
  F -->|Yes| H[Grant items to inventory]
  H --> I[Acknowledge purchase to store]
  I --> J[Show items to player]
  K[Store refund notification] --> L[Revoke items]

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