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🎮 Gaming · Data Flow

Game Leaderboard Data Pipeline

How match results turn into leaderboards and rankings: result events, anti-cheat checks, rating updates and cached leaderboards.

More Gaming templates

Drawing diagram…

What this diagram shows

  • Results are validated by anti-cheat before counting
  • Skill ratings (Elo/MMR) update after each match
  • Global, regional and friends leaderboards are cached

Prompt used

Data flow for leaderboards: game servers send match result events to Kafka, an anti-cheat service checks for impossible stats and flags suspicious results, valid results update player skill ratings (MMR), scores go into Redis sorted sets for global, regional and friends leaderboards, season-end snapshots are stored in the database for rewards, and the game client reads leaderboards through an API.

Mermaid code
flowchart LR
  GS[Game Servers] -->|Match results| K[Kafka]
  K --> AC[Anti-Cheat Checks]
  AC -->|Suspicious| REV[Review Queue]
  AC -->|Valid| MMR[Rating Service - MMR]
  MMR --> R[(Redis sorted sets)]
  R -->|Global, regional, friends| API[Leaderboard API]
  API --> CL[Game Clients]
  R -->|Season end snapshot| DB[(Season Results DB)]
  DB --> RW[Rewards Service]

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