
🎮 Gaming · Gantt
A roadmap for launching a mobile game: prototype, production, soft launch in test markets, global launch and live ops.
Drawing diagram…
Gantt chart of a mobile game launch: prototype and vertical slice, full production, closed alpha, soft launch in test markets, polish and store assets, global launch and ongoing live ops seasons.
gantt title Mobile Game Launch Roadmap dateFormat YYYY-MM-DD section Pre-production Prototype :a1, 2026-01-05, 60d Vertical slice :a2, after a1, 45d section Production Full production :b1, after a2, 150d Closed alpha :b2, after b1, 30d section Launch Soft launch in test markets :c1, after b2, 60d Polish and store assets :c2, after b2, 75d Global launch :milestone, c3, after c2, 0d section Live ops Season 1 :d1, after c2, 60d Season 2 :d2, after d1, 60d
The backend for an online multiplayer game: player accounts, matchmaking, dedicated game servers, leaderboards and in-game purchases.
How a player gets into a match: joining the queue, skill-based matching, server allocation and connecting to the game server.
The states of an online match on a game server: lobby, loading, in progress, pauses, reconnects and results.
How match results turn into leaderboards and rankings: result events, anti-cheat checks, rating updates and cached leaderboards.
How an online game runs servers close to players worldwide: regional fleets, a global matchmaker, and central account and store services.
How an in-game purchase is completed safely: store purchase, receipt validation on the server, granting items and handling refunds.