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🎮 Gaming · Sequence

Anti-Cheat Detection Sequence

How a game detects and handles cheating: client checks, server-side validation, review and bans.

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Drawing diagram…

What this diagram shows

  • The server never trusts the client's results
  • Suspicious players are reviewed before a ban
  • Bans are applied at the account and device level

Prompt used

Anti-cheat sequence: the game client runs integrity checks and sends inputs to the game server. The server validates movement and hit data (speed, impossible shots) and sends suspicious events to the anti-cheat service, which scores the player with rules and a model. High scores go to a review queue; confirmed cheaters are banned by the account service and the device is flagged; the match result is corrected.

Mermaid code
sequenceDiagram
  participant C as Game Client
  participant GS as Game Server
  participant AC as Anti-Cheat Service
  participant REV as Review Team
  participant ACC as Account Service
  C->>C: Integrity check
  C->>GS: Player inputs
  GS->>GS: Validate speed and hits
  GS-)AC: Suspicious events
  AC->>AC: Score with rules and model
  alt High score
    AC->>REV: Add to review queue
    REV-->>AC: Confirmed cheating
    AC->>ACC: Ban account and flag device
    ACC-->>GS: Kick from session
    GS->>GS: Correct match result
  else Low score
    AC->>AC: Keep watching
  end

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