
🎨 3D Rendering & VFX · Sankey
How a VFX project budget splits across departments, render costs, supervision and margin.
Drawing diagram…
Sankey of 100 units of a VFX project's budget: department artist costs (modelling, animation, FX, lighting, compositing), render and storage costs, supervision and production, software licences and studio margin.
sankey-beta Project Budget,Department Artists,58 Project Budget,Render and Storage,12 Project Budget,Supervision and Production,14 Project Budget,Software Licences,6 Project Budget,Studio Margin,10 Department Artists,Modelling and Texturing,10 Department Artists,Animation,12 Department Artists,FX,13 Department Artists,Lighting,11 Department Artists,Compositing,12
Where each part of a cloud render farm runs: artists' workstations, the render queue manager, autoscaling GPU render nodes and shared storage.
How assets move through a 3D animation or VFX pipeline: modelling, texturing, rigging, animation, lighting, rendering and compositing, with review in between.
A schema for managing 3D assets in a studio: projects, assets, versions, dependencies (textures, rigs), shots and reviews.
The states of a render job on a render farm: submitted, queued, rendering frame by frame, failures and retries, and completion.
How a VFX shot is reviewed: the artist submits a version, the supervisor reviews in dailies, the client approves, and notes flow back.
The studio systems that tie a VFX pipeline together: production tracking, asset management, render farm, storage and client review.