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🎨 3D Rendering & VFX · Data Flow

3D Production Pipeline Data Flow

How assets move through a 3D animation or VFX pipeline: modelling, texturing, rigging, animation, lighting, rendering and compositing, with review in between.

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Drawing diagram…

What this diagram shows

  • An asset manager tracks every version of every asset
  • Supervisors review work before it moves downstream
  • Rendered passes are combined in compositing for the final shot

Prompt used

Data flow for a 3D production pipeline: concept art goes to modelling, models go to texturing and rigging, rigged characters go to animation, animated scenes go to lighting, lit scenes are rendered into passes (beauty, shadows, reflections), passes are composited into the final shot. Every department publishes versions to an asset management system (ShotGrid) and supervisors review them in dailies; notes flow back to the department.

Mermaid code
flowchart LR
  CA[Concept Art] -->|Designs| MOD[Modelling]
  MOD -->|Meshes| TEX[Texturing]
  MOD -->|Meshes| RIG[Rigging]
  RIG -->|Rigged characters| ANI[Animation]
  TEX -->|Materials| LGT[Lighting]
  ANI -->|Animated scenes| LGT
  LGT -->|Lit scenes| RND[Rendering]
  RND -->|Render passes| CMP[Compositing]
  CMP -->|Final frames| OUT[Final Shot]
  MOD -->|Published versions| AM[(Asset Manager - ShotGrid)]
  ANI -->|Published versions| AM
  CMP -->|Published versions| AM
  AM -->|Versions for review| REV[Dailies Review]
  REV -->|Notes| ANI
  REV -->|Notes| LGT

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