
🎨 3D Rendering & VFX · C4 Architecture · Pro
The studio systems that tie a VFX pipeline together: production tracking, asset management, render farm, storage and client review.
C4 Architecture diagrams are part of Pro. Anyone can view this one; generating and editing it needs Pro.
Drawing diagram…
VFX studio pipeline platform: artists work in DCC applications (Maya, Houdini, Nuke) with pipeline plugins that publish versions to the asset management service and register them in production tracking (ShotGrid). The render farm manager (Deadline) runs on-premise nodes and bursts to cloud; a high-performance file server holds working files; the review service creates dailies and a client review portal; producers see schedules and bids in production tracking.
C4Container
title VFX Studio Pipeline
Person(artist, "Artist", "Models, animates, composites")
Person(producer, "Producer", "Tracks schedule and budget")
Person(client, "Client", "Reviews shots")
System_Boundary(studio, "Studio Pipeline") {
Container(dcc, "DCC Apps with Pipeline Plugins", "Maya, Houdini, Nuke", "Create and publish")
Container(pt, "Production Tracking", "ShotGrid", "Tasks, versions, schedules")
Container(am, "Asset Management", "Python", "Published files and dependencies")
Container(farm, "Render Farm Manager", "Deadline", "Queue and nodes")
ContainerDb(fs, "File Server", "High-performance NAS", "Working and published files")
Container(review, "Review Service", "Web", "Dailies and client review")
}
System_Ext(cloud, "Cloud Render Burst", "Extra GPU nodes")
Rel(artist, dcc, "Uses")
Rel(dcc, am, "Publishes")
Rel(am, pt, "Registers versions")
Rel(dcc, farm, "Submits renders")
Rel(farm, cloud, "Bursts")
Rel(farm, fs, "Reads and writes")
Rel(am, fs, "Stores")
Rel(pt, review, "Sends versions")
Rel(client, review, "Reviews")
Rel(producer, pt, "Uses")Where each part of a cloud render farm runs: artists' workstations, the render queue manager, autoscaling GPU render nodes and shared storage.
How assets move through a 3D animation or VFX pipeline: modelling, texturing, rigging, animation, lighting, rendering and compositing, with review in between.
A schema for managing 3D assets in a studio: projects, assets, versions, dependencies (textures, rigs), shots and reviews.
The states of a render job on a render farm: submitted, queued, rendering frame by frame, failures and retries, and completion.
How a VFX shot is reviewed: the artist submits a version, the supervisor reviews in dailies, the client approves, and notes flow back.
The steps a VFX shot goes through from plates to final delivery: matchmove, modelling, animation, FX, lighting and comp.