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🎨 3D Rendering & VFX · Deployment · Pro

Cloud Render Farm Deployment

Where each part of a cloud render farm runs: artists' workstations, the render queue manager, autoscaling GPU render nodes and shared storage.

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Deployment diagrams are part of Pro. Anyone can view this one; generating and editing it needs Pro.

Drawing diagram…

What this diagram shows

  • Artists submit jobs from their 3D tools to a queue manager
  • GPU render nodes scale up with the queue and down when idle
  • Scene files and frames live on shared high-speed storage

Prompt used

Deployment of a cloud render farm: artists in the studio work in Blender/Maya/Houdini and submit render jobs to a render queue manager (Deadline) in the cloud. An autoscaler adds or removes GPU render nodes (spot instances) based on queue length. Render nodes read scenes and textures from a shared file system and write finished frames back; a licence server hands out renderer licences. The studio connects over a site-to-site VPN, and finished frames sync back to the studio NAS.

Mermaid code
flowchart TB
  subgraph Studio[Studio Office]
    WS[Artist Workstations - Blender / Maya / Houdini]
    NAS[(Studio NAS)]
  end
  subgraph Cloud[Cloud Region]
    QM[Render Queue Manager - Deadline]
    AS[Autoscaler]
    LIC[Licence Server]
    subgraph Pool[GPU Render Node Pool - spot instances]
      N1[Render Node 1]
      N2[Render Node 2]
      N3[Render Node N]
    end
    FS[(Shared File System - scenes, textures, frames)]
  end
  WS -->|Site-to-site VPN| QM
  WS -->|Upload scenes| FS
  QM -->|Queue length| AS
  AS -->|Add / remove nodes| Pool
  QM --> N1
  QM --> N2
  QM --> N3
  N1 --> LIC
  N1 <--> FS
  N2 <--> FS
  N3 <--> FS
  FS -->|Finished frames sync| NAS

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